Kyle Drysden
the Aurum Grinder and Company
15
|
Posted - 2013.05.30 17:15:00 -
[1] - Quote
You know what I find funny? The fact that the people boosting their Internet-Egos by saying things like, "Can I haz your stuff?" and "Good, we don't need you!" will be the same people making these topics:
Dust Is Dead
No Players, No Dust
Less Than 5K? Really CCP?
With ANY online game, one of the first things a new player looks at is the community. A game can have a very steep learning curve, but if the community is right, new players have a better chance of flourishing. With that, the game itself has a better chance of flourishing.
Yes, a new player will find difficulty in the game, and encounter problems and faults which may impact their impression(such as the ISK situation.) HOWEVER, the support from the community(or in this case, lack thereof) will be the determining factor on whether or not the new player stays or goes.
Whether you're the best at whatever game you're playing, or you REALLY get enjoyment out of it, you continue to play the game primarily because of the people you have met. Not because it's fun, not because you're the best at it. But because of your guild/clan/corp and just the community alone.
So, to the OP, the ISK can be made back fairly quickly. In a Domination match, I can usually rake in 400,000+ ISK a match. Of course I also snipe, so my reward outweighs my risk, as I can usually always go a match without dying, or dying no more than once. If you use your militia gear, there is no risk at all(unless you're concerned about your KDR.)
This goes for anyone who spent the extra ISK and went into the negative. Hell, depending on how much you spent, you may have bought enough of everything(dropsuits, guns, modules, etc.) that for a while, you may not even need the ISK. |
Kyle Drysden
the Aurum Grinder and Company
15
|
Posted - 2013.05.30 17:23:00 -
[2] - Quote
Jin Robot wrote:Kyle Drysden wrote:You know what I find funny? The fact that the people boosting their Internet-Egos by saying things like, "Can I haz your stuff?" and "Good, we don't need you!" will be the same people making these topics:
Dust Is Dead
No Players, No Dust
Less Than 5K? Really CCP?
With ANY online game, one of the first things a new player looks at is the community. A game can have a very steep learning curve, but if the community is right, new players have a better chance of flourishing. With that, the game itself has a better chance of flourishing.
Yes, a new player will find difficulty in the game, and encounter problems and faults which may impact their impression(such as the ISK situation.) HOWEVER, the support from the community(or in this case, lack thereof) will be the determining factor on whether or not the new player stays or goes.
Whether you're the best at whatever game you're playing, or you REALLY get enjoyment out of it, you continue to play the game primarily because of the people you have met. Not because it's fun, not because you're the best at it. But because of your guild/clan/corp and just the community alone.
So, to the OP, the ISK can be made back fairly quickly. In a Domination match, I can usually rake in 400,000+ ISK a match. Of course I also snipe, so my reward outweighs my risk, as I can usually always go a match without dying, or dying no more than once. If you use your militia gear, there is no risk at all(unless you're concerned about your KDR.)
This goes for anyone who spent the extra ISK and went into the negative. Hell, depending on how much you spent, you may have bought enough of everything(dropsuits, guns, modules, etc.) that for a while, you may not even need the ISK. I dont want anyone stupid enough to do this in my corp, we dont need them. It will be good for the game if they quit. Call it a culling of the idiots. Player base I.Q. will raise up after they leave.
Then you don't accept them into your corp. You're in full control of your corp. There's a difference between not wanting a certain kind of player in your corp, and not wanting a certain kind of player playing the same game you play. So which one is it? The latter, you have no control over whatsoever.
The argument is stupid and invalid. Playerbase IQ will raise, but the playerbase itself will not. You can't have a thriving game of planetary control and military tactics without players. 5K and under won't cut it.
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